Once the object file is prepared you can follow the steps to create a simulation panel.
TABLE OF CONTENTS
Real Size Measuring
Choose a standard-size item on your image, i.e. average distance between shoulders. Click on the ruler tool, then click on one of the ends, drag the cursor to the other desired end, and release the mouse button. A line will appear, that you will be able to re-measure. It measures the real image size, which provides a realistic size of the whole image. nT VirtualVision will automatically calculate the rest of the objects with the given measure. Once the size is defined it will present below the panel list.
Create a new panel
Press the new Panel button, located below the list of panels and a small window will pop up, where we will click on the plus button (+) and option 'New'. A new dialog opens, where you see the panel a name taken from the channel, and then identify with one of the 'Mask' channels created in Adobe® Photoshop®. Choose the customized 'Shadow' to apply over the texture. If you want to have smooth lines in the grid, enable the option 'Smooth' in the Finally press OK.
The detected channel mask is shown in red color, which is helping to define the grid.
To create a new panel, we must define the 4 corners anchoring angles of the grid. Start by the top left angle with one click, and continue defining the other vertexes clockwise, always with a double-click, until you close the grid. If you set points between the angles, you must set the same amount of points for each side.
Once the grid is created, your new panel will then appear on the panels' list, at first without any grouping.
Panel Definition
With the grid lines tools you can define the panels by adding and subtracting vertical and horizontal lines, which will help us define the grid, following the shape of the object. When the first tool is selected, we can move each point of the grid to give it shape. Remember that with other tools you can rotate, re-size or move the whole panel. The changes can be applied both from the Image Preview and from the Texture Preview windows.
Setups
For further channel mask settings, in the 'Setup' section you can change the mask selection and shadow, and add the brightness, contrast, and lights.
Working with the 'Smooth' option can apply smooth lines when creating curvy grids (left: smooth curves, right: without smooth curves). The option can be applied also after the grid is created from the 'Setup' options.
Panel Re-Sizing
- Scaling the image grid will scale the grid only. The texture remains in the same size:
- Scaling the texture grid, the grid is enlarged in the Texture window, and therefore the check size is reduced in the design. Pressing 'Shift' and resizing will keep the proportion:
Panel Rotation
- Rotating the image grid will rotate the grid only. The texture remains in the same position:
- Rotating the texture grid, the grid is rotated and we see the image checks rotated too: